Unity: Una herramienta para despertar la pasión por la programación

dc.contributor.advisorBotello Herrera, Antony Reynel
dc.contributor.authorCorrea Rivera, Angel Manuel
dc.contributor.corporatenameUniversidad Santo Tomásspa
dc.date.accessioned2025-01-17T16:05:53Z
dc.date.available2025-01-17T16:05:53Z
dc.date.issued2024
dc.descriptionEn este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de contenido curricular de los primeros tres semestres de la carrera de Ingeniería de sistemas, identificando materias como Estructura de datos y programación orientada a objetos, donde el enfoque GDL podría ser implementado. Además, se realizó una revisión de literatura relevante para respaldar la viabilidad de este enfoque, destacando su potencial para mejorar la motivación y el aprendizaje de los estudiantes. Se planteó la posibilidad de desarrollar guías, actividades y capacitaciones como recursos que podrían facilitar la implementación del enfoque GDL. Los resultados sugieren que la implementación de GDL puede enriquecer el proceso de enseñanza-aprendizaje, haciendo que la programación sea más accesible y atractiva para los estudiantes. Se concluye con recomendaciones para la práctica educativa, así como propuestas para futuras investigaciones que evalúen el impacto de GDL en diferentes contextos educativos.spa
dc.description.abstractThis article explores the implementation of the Game Design Learning (GDL) approach using Unity3D and other educational software tools such as Kodu Game Lab and Scratch in programming education and how to prevent the loss of student motivation. A curricular content analysis was conducted for the first three semesters of the Systems Engineering program, identifying courses such as Data Structures and Object-Oriented Programming where the GDL approach could be implemented. Additionally, a review of relevant literature was carried out to support the feasibility of this approach, highlighting its potential to improve student motivation and learning. The possibility of developing guides, activities, and training sessions was proposed as resources that could facilitate the implementation of the GDL approach. The results suggest that implementing GDL can enrich the teaching-learning process, making programming more accessible and appealing to students. The article concludes with recommendations for educational practice, as well as proposals for future research to evaluate the impact of GDL in different educational contexts.spa
dc.description.degreenameIngeniero Informáticospa
dc.format.mimetypeapplication/pdf
dc.identifier.citationCorrea Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucionalspa
dc.identifier.urihttp://hdl.handle.net/11634/59050
dc.language.isospa
dc.publisherUniversidad Santo Tomásspa
dc.publisher.branchCRAI-USTA Tunjaspa
dc.publisher.facultyFacultad de Ingeniería de Sistemasspa
dc.publisher.programIngeniería Informáticaspa
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dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2spa
dc.rights.localAbierto (Texto Completo)spa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.sourceinstname:Universidad Santo Tomásspa
dc.sourcereponame:Repositorio Institucional Universidad Santo Tomásspa
dc.subject.keywordGame Design Learningspa
dc.subject.keywordUnity3Dspa
dc.subject.keywordProgrammingspa
dc.subject.keywordMotivationspa
dc.subject.keywordTeaching.spa
dc.subject.proposalGame Design Learningspa
dc.subject.proposalUnity3Dspa
dc.subject.proposalProgramaciónspa
dc.subject.proposalMotivaciónspa
dc.subject.proposalEnseñanzaspa
dc.titleUnity: Una herramienta para despertar la pasión por la programaciónspa
dc.type.driveinfo:eu-repo/semantics/bachelorThesis
dc.type.localTrabajo de gradospa
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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