Factores asociados al aprendizaje con tecnología inmersiva de realidad virtual
| dc.contributor.advisor | Céspedes Guevara, Nelly Yolanda | |
| dc.contributor.author | García Rivera, Víctor Hernando | |
| dc.contributor.corporatename | Universidad Santo Tomás | |
| dc.contributor.cvlac | https://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001347002 | |
| dc.contributor.cvlac | https://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0000073672 | |
| dc.contributor.googlescholar | https://scholar.google.com/citations?user=N2OjHdgAAAAJ&hl=es&oi=ao | |
| dc.contributor.orcid | https://orcid.org/0000-0003-3490-342X | |
| dc.contributor.orcid | https://orcid.org/0000-0001-5756-7954 | |
| dc.date.accessioned | 2025-11-28T13:47:16Z | |
| dc.date.available | 2025-11-28T13:47:16Z | |
| dc.date.issued | 2025-11-19 | |
| dc.description | La investigación “Factores Asociados al Aprendizaje con Tecnología Inmersiva de Realidad Virtual” hace un rastreo académico para encontrar vacíos, tensiones y tendencias que deben ser objeto de análisis y reflexión. Desde este contexto, aparecen brechas en la manera de abordar pedagógica y didácticamente los conocimientos con tecnologías de realidad virtual, porque faltan estudios al respecto en diversidad de escenarios. Por lo tanto, se debe interpretar aún más la incorporación de tecnología inmersiva de realidad virtual en educación media, desde luego, sin centrarse particularmente en lo tecnológico (Posada, 2022), con usuarios que accedan a la tecnología para aprender y producir (livari et al., 2020; Naciones Unidas, 2023). Las tensiones y tendencias exigen adaptarse en producción digital y en este contexto, surge la necesidad de problematizar el siguiente interrogante: ¿Qué factores se asocian al aprendizaje de la realidad virtual con tecnologías inmersivas para desarrollar competencia blanda de resolución de problemas en los estudiantes de educación media? Por lo tanto, de manera puntual, se tiene como objetivo determinar los factores asociados al aprendizaje de la realidad virtual con tecnologías inmersivas por medio de la competencia blanda de resolución de problemas con estudiantes de educación media. | |
| dc.description.abstract | The research "Factors Associated with Learning with Immersive Virtual Reality Technology" conducts an academic search to identify gaps, tensions, and trends that require analysis and reflection. From this context, gaps emerge in the way knowledge is approached pedagogically and didactically with virtual reality technologies, due to a lack of studies on the subject in a variety of settings. Therefore, the incorporation of immersive virtual reality technology in secondary education should be further interpreted, of course, without focusing particularly on the technological aspect (Posada, 2022)), with users who access the technology to learn and produce (livari et al., 2020; United Nations, 2023). These tensions and trends require adaptation in digital production, and in this context, the need arises to problematize the following question: What factors are associated with learning virtual reality with immersive technologies to develop soft problem-solving skills in secondary school students? Therefore, the objective is to specifically determine the factors associated with learning virtual reality with immersive technologies through soft problem-solving skills with high school students. | |
| dc.description.degreelevel | Doctorado | spa |
| dc.description.degreename | Doctor en Eduación | spa |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | García-Rivera, V. H. (2025). Factores asociados al aprendizaje con tecnología inmersiva de realidad virtual [Trabajo de Doctoral, Universidad Santo Tomás]. Repositorio Institucional Universidad Santo Tomás. | |
| dc.identifier.instname | instname:Universidad Santo Tomás | spa |
| dc.identifier.reponame | reponame:Repositorio Institucional Universidad Santo Tomá | spa |
| dc.identifier.repourl | repourl:https://repository.usta.edu.co | spa |
| dc.identifier.uri | http://hdl.handle.net/11634/70499 | |
| dc.language | spa | spa |
| dc.publisher | Universidad Santo Tomás | spa |
| dc.publisher.branch | CRAI-USTA Bogotá | |
| dc.publisher.faculty | Facultad de Educación | spa |
| dc.publisher.program | Doctorado en Educación | spa |
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| dc.rights | Attribution-NonCommercial-NoDerivs 2.5 Colombia | en |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
| dc.rights.coar | http://purl.org/coar/access_right/c_abf2 | |
| dc.rights.local | Abierto (Texto Completo) | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/co/ | |
| dc.subject.keyword | Digital technology | |
| dc.subject.keyword | Computational thinking | |
| dc.subject.keyword | Learning | |
| dc.subject.keyword | Virtual reality | |
| dc.subject.keyword | Soft skills | |
| dc.subject.lemb | Educación | |
| dc.subject.lemb | Realidad virtual -- Educación | |
| dc.subject.lemb | Innovación educativa | |
| dc.subject.lemb | Factores de aprendizaje | |
| dc.subject.proposal | Tecnología digital | |
| dc.subject.proposal | Pensamiento computacional | |
| dc.subject.proposal | Aprendizaje | |
| dc.subject.proposal | Realidad virtual | |
| dc.subject.proposal | Competencias blandas | |
| dc.title | Factores asociados al aprendizaje con tecnología inmersiva de realidad virtual | |
| dc.type | doctoral thesis | |
| dc.type.coar | http://purl.org/coar/resource_type/c_db06 | |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | |
| dc.type.drive | info:eu-repo/semantics/doctoralThesis | |
| dc.type.local | Tesis doctoral | spa |
| dc.type.version | info:eu-repo/semantics/acceptedVersion |
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