Incorporating Artificial Intelligence and Gamification in EFL Education: Strategies for Enhancing Teaching and Learning Outcomes of EFL Teachers.

dc.contributor.advisorLópez Urbina, Johana Patricia
dc.contributor.authorClaro Narváez, María Fernanda
dc.contributor.authorDíaz Díaz, Carlos David
dc.contributor.authorRomán Pérez, Kristty Juliette
dc.contributor.corporatenameUniversidad Santo Tomásspa
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dc.contributor.cvlachttps://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0002205702
dc.contributor.googlescholarhttps://scholar.google.com/citations?hl=es&user=5OXQDdoAAAAJ
dc.contributor.gruplachttps://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0002205207
dc.contributor.orcidhttps://orcid.org/0000-0002-1293-8042
dc.contributor.orcidhttps://orcid.org/0009-0007-7407-5979
dc.contributor.orcidhttps://orcid.org/0009-0004-3586-0972
dc.date.accessioned2024-06-24T18:32:53Z
dc.date.available2024-06-24T18:32:53Z
dc.date.issued2024-06-24
dc.descriptionLa enseñanza del inglés como lengua extranjera juega un papel crucial, se ha convertido en una herramienta esencial para la comunicación global, educación y oportunidades laborales. La creciente demanda de educación en EFL, junto con el desafío de brindar una educación de alta calidad, hace necesario explorar enfoques impactantes en entornos de aprendizaje bilingüe. Se propone una visión en la cual los educadores aprovechen estrategias de enseñanza complementadas por aplicaciones de Inteligencia Artificial (IA) y gamificación, permitiendo a los estudiantes forjar una experiencia de aprendizaje significativa. El tipo de estudio es de caso exploratorio con un enfoque cualitativo en el que se recopilan datos a través de encuestas, sesiones de capacitación en línea y observación de clases de profesores de EFL pertenecientes a diferentes contextos educativos y niveles. El análisis de los datos recopilados muestra las diferentes opiniones e ideas que los profesores tienen sobre la integración de herramientas IA-gamificadas en entornos de aprendizaje bilingüe, oportunidades y limitaciones que estas tecnologías presentan; su influencia en la motivación, compromiso de estudiantes, desarrollo profesional de profesores e impulso en prácticas pedagógicas. La alineación del plan de estudios de tecnologías y la actualización de la evaluación son algunas recomendaciones.spa
dc.description.abstractEnglish as a Foreign Language (EFL) instruction plays a crucial role in language acquisition, which has become an essential tool for global communication, education, and employment opportunities. The rising demand for EFL education, coupled with the challenge of delivering high-quality education to a large number of students necessitates exploring impactful practices within bilingual learning environments. This project proposes a vision where educators leverage teaching strategies complemented by Artificial Intelligence (AI) applications and gamification, enabling students to forge a meaningful learning experience. The type of study proposed is an exploratory case study with a qualitative approach in which data is collected through surveys, online training sessions, and class observation from EFL teachers who belong to different educational contexts and levels, and who can be considered as proper representation of English teachers in Colombia. The analysis of the data collected shows the different opinions and insights teachers in Colombia have about the integration of AI-gamified tools in BLEs, the opportunities and limitations the application of these technologies signify, the big influence these apps pose on students’ motivation and engagement, and finally a leverage in teachers’ professional development and their pedagogical practices. Technologies curriculum alignment and evaluation updating are some recommendations.spa
dc.description.degreelevelMaestríaspa
dc.description.degreenameMagíster en Ambientes Bilingües de Aprendizajespa
dc.format.mimetypeapplication/pdf
dc.identifier.citationClaro Narváez, M. F., Díaz Díaz, C. D., Román Pérez, K. J. (2024). Incorporating Artificial Intelligence and Gamification in EFL Education: Strategies for Enhancing Teaching and Learning Outcomes of EFL Teachers. [Tesis de Maestría, Universidad Santo Tomás]. Repositorio Institucional.spa
dc.identifier.instnameinstname:Universidad Santo Tomásspa
dc.identifier.reponamereponame:Repositorio Institucional Universidad Santo Tomásspa
dc.identifier.repourlrepourl:https://repository.usta.edu.cospa
dc.identifier.urihttp://hdl.handle.net/11634/55866
dc.language.isospa
dc.publisherUniversidad Santo Tomásspa
dc.publisher.branchCRAI-USTA Bogotáspa
dc.publisher.facultyFacultad Educaciónspa
dc.publisher.programMaestría Ambientes Bilingües de Aprendizajespa
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dc.relation.youtubehttps://www.youtube.com/watch?v=zuEn2KTSo0E&ab_channel=InnovativeBilingualLearningEnvironmentsspa
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2spa
dc.rights.localAbierto (Texto Completo)spa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.subject.keywordArtificial Intelligencespa
dc.subject.keywordbilingual learning environmentsspa
dc.subject.keywordCase studyspa
dc.subject.keywordEnglish as a Foreign Language instructionspa
dc.subject.keywordPedagogical strategiesspa
dc.subject.keywordGamificationspa
dc.subject.lembAmbientes Bilingües de Aprendizajespa
dc.subject.lembAprendizaje-inglésspa
dc.subject.lembAlta Calidad-Educaciónspa
dc.subject.proposalEnseñanza del inglés como lengua extranjeraspa
dc.subject.proposalEstrategias pedagógicasspa
dc.subject.proposalGamificaciónspa
dc.subject.proposalInteligencia Artificialspa
dc.titleIncorporating Artificial Intelligence and Gamification in EFL Education: Strategies for Enhancing Teaching and Learning Outcomes of EFL Teachers.spa
dc.type.coarhttp://purl.org/coar/resource_type/c_bdcc
dc.type.coarversionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
dc.type.driveinfo:eu-repo/semantics/masterThesis
dc.type.localTesis de maestríaspa
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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