Simulador para el desarrollo de videojuegos del género Bullet Hell

dc.contributor.advisorPuerto Moreno, Sergio Arley
dc.contributor.authorSolano Silva, José Gabriel
dc.contributor.corporatenameUniversidad Santo Tomas
dc.date.accessioned2025-04-22T19:37:04Z
dc.date.available2025-04-22T19:37:04Z
dc.date.issued2025-04-20
dc.descriptionSe desarrolló un simulador en Godot con C# que ofrece a desarrolladores de videojuegos del género Bullet Hell un entorno en el cual probar distintos patrones de ataque con su respectiva documentación.
dc.description.abstractA simulator was developed in Godot with C# that offers developers of Bullet Hell videogames an environment to test different attack patterns with its documentation.
dc.description.degreelevelPregradospa
dc.description.degreenameIngeniero Informáticospa
dc.format.mimetypeapplication/pdf
dc.identifier.citationSolano Silva, J.G. (2025). Simulador para el desarrollo de videojuegos del género Bullet Hell. [Trabajo de pregrado]. Universidad Santo Tomas, Tunja, Colombia.
dc.identifier.instnameinstname:Universidad Santo Tomásspa
dc.identifier.reponamereponame:Repositorio Institucional Universidad Santo Tomásspa
dc.identifier.repourlrepourl:https://repository.usta.edu.cospa
dc.identifier.urihttp://hdl.handle.net/11634/66992
dc.language.isospa
dc.publisherUniversidad Santo Tomásspa
dc.publisher.branchCRAI-USTA Tunja
dc.publisher.facultyFacultad de Ingeniería de Sistemasspa
dc.publisher.programIngeniería Informáticaspa
dc.relation.referencesBayliss, J. D. (2022). The data-oriented design process for game development. Computer, 55(5), 31–38.
dc.relation.referencesBayliss, J. D. (2022). Developing games with data-oriented design. Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation, 30–36.
dc.relation.referencesBlow, J. (2004). Game Development: Harder Than You Think: Ten or twenty years ago it was all fun and games. Now it’s blood, sweat, and code. Queue, 1(10), 28-37.
dc.relation.referencesFedoseev, K., Askarbekuly, N., Uzbekova, A. E., & Mazzara, M. (2020). Application of data-oriented design in game development. Journal of Physics: Conference Series, 1694(1), 012035.
dc.relation.referencesFontana, T. A., Almeida, S., Netto, R., Livramento, V., Guth, C., Pilla, L., & Güntzel, J. L. (2017). Exploiting cache locality to speedup register clustering. Proceedings of the 30th Symposium on Integrated Circuits and Systems Design: Chip on the Sands, 191–197.
dc.relation.referencesK. W. Ng, Y. W. Yeap, Y. H. Tan, K. I. Ghauth. (2012). Collision Detection Optimization on Mobile Device for Shoot’em Up Game. International Conference on Computer & Information Science (ICCIS).
dc.relation.referencesKoulaxidis, G., & Xinogalos, S. (2022). Improving mobile game performance with basic optimization techniques in Unity. Modelling, 3(2), 201–223.
dc.relation.referencesLinietsky, J., & Manzur, A. (2014). Godot Docs – 4.4 Branch. Godot Engine documentation. https://docs.godotengine.org/
dc.relation.referencesLlopis, N. (2011). High-performance programming with data-oriented design. Game Engine Gems 2, 251–261.
dc.relation.referencesMackie, C. (2012) The Creation of a Bullet Hell Game Engine.
dc.relation.referencesMcMahon, N., Wyeth, P., & Johnson, D. (2013). Exploring the role of activity in genre. Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 1–3.
dc.relation.referencesMuñoz, D. M. (2023). Comparing Object Oriented and Data Oriented Programming for Video Games.
dc.relation.referencesSanmocte, E. M., & Costales, J. A. (2025). Exploring effectiveness in software development: A Comparative Review of System Analysis and Design Methodologies. International Journal of Computer Theory and Engineering, 17(1), 36–43.
dc.relation.referencesTeather, R. J., Thevathasan, M., & Carette, J. (2014). Scale effects in “Bullet Hell” games. 2014 IEEE Games Media Entertainment, 1–2.
dc.relation.referencesWagner, B. (n.d.). C# docs - get started, tutorials, reference. C# docs | Microsoft Learn.
dc.relation.referencesWellington, C. A. (2005). Managing a project course using Extreme Programming. Proceedings Frontiers in Education 35th Annual Conference.
dc.relation.referencesWingqvist, D., Wickstrom, F., & Memeti, S. (2022). Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development. 2022 IEEE Games, Entertainment, Media Conference (GEM), 1–6.
dc.relation.referencesXu, G. (2013). Resurrector. Proceedings of the 2013 ACM SIGPLAN International Conference on Object Oriented Programming Systems Languages & Applications.
dc.rightsAttribution 2.5 Colombiaen
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2
dc.rights.localAbierto (Texto Completo)spa
dc.rights.urihttp://creativecommons.org/licenses/by/2.5/co/
dc.subject.keywordBullet Hell
dc.subject.keywordData Oriented Design
dc.subject.keywordOptimization
dc.subject.keywordVideogames
dc.subject.proposalBullet Hell
dc.subject.proposalDiseño Orientado a Datos
dc.subject.proposalOptimización
dc.subject.proposalVideojuegos
dc.titleSimulador para el desarrollo de videojuegos del género Bullet Hell
dc.typebachelor thesis
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1f
dc.type.coarversionhttp://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.driveinfo:eu-repo/semantics/bachelorThesis
dc.type.localTrabajo de gradospa
dc.type.versioninfo:eu-repo/semantics/acceptedVersion

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