Simulador para el desarrollo de videojuegos del género Bullet Hell
| dc.contributor.advisor | Puerto Moreno, Sergio Arley | |
| dc.contributor.author | Solano Silva, José Gabriel | |
| dc.contributor.corporatename | Universidad Santo Tomas | |
| dc.date.accessioned | 2025-04-22T19:37:04Z | |
| dc.date.available | 2025-04-22T19:37:04Z | |
| dc.date.issued | 2025-04-20 | |
| dc.description | Se desarrolló un simulador en Godot con C# que ofrece a desarrolladores de videojuegos del género Bullet Hell un entorno en el cual probar distintos patrones de ataque con su respectiva documentación. | |
| dc.description.abstract | A simulator was developed in Godot with C# that offers developers of Bullet Hell videogames an environment to test different attack patterns with its documentation. | |
| dc.description.degreelevel | Pregrado | spa |
| dc.description.degreename | Ingeniero Informático | spa |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Solano Silva, J.G. (2025). Simulador para el desarrollo de videojuegos del género Bullet Hell. [Trabajo de pregrado]. Universidad Santo Tomas, Tunja, Colombia. | |
| dc.identifier.instname | instname:Universidad Santo Tomás | spa |
| dc.identifier.reponame | reponame:Repositorio Institucional Universidad Santo Tomás | spa |
| dc.identifier.repourl | repourl:https://repository.usta.edu.co | spa |
| dc.identifier.uri | http://hdl.handle.net/11634/66992 | |
| dc.language.iso | spa | |
| dc.publisher | Universidad Santo Tomás | spa |
| dc.publisher.branch | CRAI-USTA Tunja | |
| dc.publisher.faculty | Facultad de Ingeniería de Sistemas | spa |
| dc.publisher.program | Ingeniería Informática | spa |
| dc.relation.references | Bayliss, J. D. (2022). The data-oriented design process for game development. Computer, 55(5), 31–38. | |
| dc.relation.references | Bayliss, J. D. (2022). Developing games with data-oriented design. Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation, 30–36. | |
| dc.relation.references | Blow, J. (2004). Game Development: Harder Than You Think: Ten or twenty years ago it was all fun and games. Now it’s blood, sweat, and code. Queue, 1(10), 28-37. | |
| dc.relation.references | Fedoseev, K., Askarbekuly, N., Uzbekova, A. E., & Mazzara, M. (2020). Application of data-oriented design in game development. Journal of Physics: Conference Series, 1694(1), 012035. | |
| dc.relation.references | Fontana, T. A., Almeida, S., Netto, R., Livramento, V., Guth, C., Pilla, L., & Güntzel, J. L. (2017). Exploiting cache locality to speedup register clustering. Proceedings of the 30th Symposium on Integrated Circuits and Systems Design: Chip on the Sands, 191–197. | |
| dc.relation.references | K. W. Ng, Y. W. Yeap, Y. H. Tan, K. I. Ghauth. (2012). Collision Detection Optimization on Mobile Device for Shoot’em Up Game. International Conference on Computer & Information Science (ICCIS). | |
| dc.relation.references | Koulaxidis, G., & Xinogalos, S. (2022). Improving mobile game performance with basic optimization techniques in Unity. Modelling, 3(2), 201–223. | |
| dc.relation.references | Linietsky, J., & Manzur, A. (2014). Godot Docs – 4.4 Branch. Godot Engine documentation. https://docs.godotengine.org/ | |
| dc.relation.references | Llopis, N. (2011). High-performance programming with data-oriented design. Game Engine Gems 2, 251–261. | |
| dc.relation.references | Mackie, C. (2012) The Creation of a Bullet Hell Game Engine. | |
| dc.relation.references | McMahon, N., Wyeth, P., & Johnson, D. (2013). Exploring the role of activity in genre. Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 1–3. | |
| dc.relation.references | Muñoz, D. M. (2023). Comparing Object Oriented and Data Oriented Programming for Video Games. | |
| dc.relation.references | Sanmocte, E. M., & Costales, J. A. (2025). Exploring effectiveness in software development: A Comparative Review of System Analysis and Design Methodologies. International Journal of Computer Theory and Engineering, 17(1), 36–43. | |
| dc.relation.references | Teather, R. J., Thevathasan, M., & Carette, J. (2014). Scale effects in “Bullet Hell” games. 2014 IEEE Games Media Entertainment, 1–2. | |
| dc.relation.references | Wagner, B. (n.d.). C# docs - get started, tutorials, reference. C# docs | Microsoft Learn. | |
| dc.relation.references | Wellington, C. A. (2005). Managing a project course using Extreme Programming. Proceedings Frontiers in Education 35th Annual Conference. | |
| dc.relation.references | Wingqvist, D., Wickstrom, F., & Memeti, S. (2022). Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development. 2022 IEEE Games, Entertainment, Media Conference (GEM), 1–6. | |
| dc.relation.references | Xu, G. (2013). Resurrector. Proceedings of the 2013 ACM SIGPLAN International Conference on Object Oriented Programming Systems Languages & Applications. | |
| dc.rights | Attribution 2.5 Colombia | en |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
| dc.rights.coar | http://purl.org/coar/access_right/c_abf2 | |
| dc.rights.local | Abierto (Texto Completo) | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by/2.5/co/ | |
| dc.subject.keyword | Bullet Hell | |
| dc.subject.keyword | Data Oriented Design | |
| dc.subject.keyword | Optimization | |
| dc.subject.keyword | Videogames | |
| dc.subject.proposal | Bullet Hell | |
| dc.subject.proposal | Diseño Orientado a Datos | |
| dc.subject.proposal | Optimización | |
| dc.subject.proposal | Videojuegos | |
| dc.title | Simulador para el desarrollo de videojuegos del género Bullet Hell | |
| dc.type | bachelor thesis | |
| dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | |
| dc.type.drive | info:eu-repo/semantics/bachelorThesis | |
| dc.type.local | Trabajo de grado | spa |
| dc.type.version | info:eu-repo/semantics/acceptedVersion |
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