Television of neuronal control and the moral theory of rag dolls: postcyberpunk and cyberpunk meanings in cinema, and impact of technology on society

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Universidad Santo Tomás
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El presente artículo presenta el primer producto de una investigación, cuyo objetivo es tratar de establecer los sentidos de los subgéneros de la ciencia ficción cyberpunk y el postbcyberpunk en el cine, y el impacto de la tecnología en la sociedad, tema ampliamente abordado por estos subgéneros literarios. En primera instancia, se presenta una aproximación sobre qué es cyberpunk y el postcyberpunk, y cómo estos subgéneros literarios de la ciencia ficción han obrado en el cine. Posteriormente, se presenta la semántica estructural y el modelo actancial que establecen cuáles son los sistemas de sentidos encontrados en el cyberpunk y postcyberpunk, para de allí pasar al análisis del impacto de la tecnología en la sociedad a partir de dos películas: Videodrome y Nueve, cada una representativa de cada subgénero.
This paper presents the first product of a research and aims at establishing the meanings of two subgenres of science fiction in cinema, cyberpunk and postcyberpunk, and the impact of technology in society, a topic widely discussed by these literary subgenres. First, the article approaches cyberpunk and postcyberpunk and portrays how these subgenres of science fiction have worked in movies. Subsequently, the structural semantics and actancial model are presented as they establish the meanings found in the cyberpunk and postcyberpunk. Finally, the article analyzes the impact of technology in society based on two movies: Videodrome and Nueve, as each of them represents each subgenre.
This paper presents the first product of a research and aims at establishing the meanings of two subgenres of science fiction in cinema, cyberpunk and postcyberpunk, and the impact of technology in society, a topic widely discussed by these literary subgenres. First, the article approaches cyberpunk and postcyberpunk and portrays how these subgenres of science fiction have worked in movies. Subsequently, the structural semantics and actancial model are presented as they establish the meanings found in the cyberpunk and postcyberpunk. Finally, the article analyzes the impact of technology in society based on two movies: Videodrome and Nueve, as each of them represents each subgenre.
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Actancial model, Structural Semantics, Posthuman, Liberty-subjection, Cyberpunk, Postcyberpunk, Modelo actancial, Semántica estructural, Posthumano, Libertad-sujeción
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