Creating machinima (3D) and real life videos in an ESP classroom

dc.contributor.authorOchoa Alpala, Carol Annespa
dc.contributor.authorOrtíz García, William Ricardospa
dc.contributor.cvlachttp://scienti.colciencias.gov.co:8081/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001349690spa
dc.contributor.cvlachttp://scienti.colciencias.gov.co:8081/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001353904spa
dc.contributor.googlescholarhttps://scholar.google.com/citations?user=1eP1aTMAAAAJ&hl=esspa
dc.coverage.campusCRAI-USTA Bogotáspa
dc.date.accessioned2019-06-06T20:15:49Zspa
dc.date.available2019-06-06T20:15:49Zspa
dc.date.issued2018-01-01spa
dc.descriptionEste artículo de investigación versa sobre el desarrollo de habilidades de presentación oral, en un mundo virtual en 3d denominado Moviestorm machinima, contrastado con videos reales. De esta manera, la implementación de los dos tipos de videos buscaba promover el mejoramiento de las habilidades de presentación, específicamente, producción oral en un idioma extranjero, así como promover el trabajo colaborativo. Dicho estudio involucró a 60 estudiantes de las facultades de Ingeniería Electrónica, Sistemas y Derecho de diferentes semestres de una Universidad privada de Colombia, con un enfoque de inglés con propósitos específicos. Los resultados mostraron cómo los estudiantes de diferentes facultades trabajaron colaborativamente para alcanzar una meta: mejorar sus habilidades de presentación.spa
dc.description.abstractThis research paper reports on the development of oral presentation skills in a 3d virtual world called Moviestorm machinima, in contrast with real-life videos. In this way, the implementation of both types of videos sought to promote the improvement of oral communication skills, specifically oral presentations in a foreign language, as well as promoting collaborative work. The study involved 60 students from different semesters of a private Colombian university from the schools of electronic engineering, computer science, and law, focusing on English for specific purposes. The results showed how students from different faculties worked collaboratively to achieve one goal: improve their oral presentation skills.spa
dc.description.domainhttp://unidadinvestigacion.usta.edu.cospa
dc.format.mimetypeapplication/pdfspa
dc.identifier.citationOchoa Alpala, C. A., & Ortíz García, W. R. (2018). Creating machinima (3D) and real life videos in an ESP classroom. Bogotá: doi:10.15446/profile.v20n1.59412spa
dc.identifier.doihttps://doi.org/10.15446/profile.v20n1.59412spa
dc.identifier.urihttp://hdl.handle.net/11634/17043
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dc.rightsAtribución-NoComercial-CompartirIgual 2.5 Colombia*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/2.5/co/*
dc.subject.keywordEnglish for specific purposesspa
dc.subject.keywordMachinimaspa
dc.subject.keywordMoviestormspa
dc.subject.keywordPresentation skillsspa
dc.subject.keywordReal life videosspa
dc.subject.proposalHabilidades de presentaciónspa
dc.subject.proposalInglés con propósitos específicosspa
dc.subject.proposalMachinimaspa
dc.subject.proposalMoviestormspa
dc.subject.proposalVideos realesspa
dc.titleCreating machinima (3D) and real life videos in an ESP classroomspa
dc.type.categoryGeneración de Nuevo Conocimiento: Artículos publicados en revistas especializadas - Electrónicosspa

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