Innovación educativa y gestión del conocimiento capítulo 5- Enseñanza del pensamiento computacional: metodologías y tecnologías educativas

dc.contributor.authorBasogain Olabe, Xabierspa
dc.contributor.authorOlabe Basogain, Miguel Ángelspa
dc.contributor.authorOlabe Basogain, Juan Carlosspa
dc.contributor.googlescholarhttps://scholar.google.com/citations?user=7RGEvWoAAAAJ&hl=es&oi=aospa
dc.contributor.orcidhttps://orcid.org/0000-0002-6672-6897spa
dc.coverage.campusCRAI-USTA Bogotáspa
dc.date.accessioned2020-06-16T22:38:43Zspa
dc.date.available2020-06-16T22:38:43Zspa
dc.date.issued2020-06-16spa
dc.descriptionLa historia del pensamiento computacional (pc), como es el caso en muchos desarrollos fundamentales en la ciencia, refleja la convergencia de múltiples ideas provenientes de diferentes áreas de estudio como ciencias cognitivas, lingüística, psicología y ciencias de la computación. Estas áreas, después de desarrollarse de manera aislada, encuentran un efecto sinérgico cuando se aplican al área de la educación, en particular, a los procesos que involucran lenguajes generativos para la creación de métodos novedosos y sistemas complejos. Algunos de los pensadores pioneros en este campo son Papert, Wing y Wolfram. Una de las primeras referencias al pc se encuentra en Disessa (2000), donde describe el valor de aplicar primitivas soluciones cognitivas humanas a problemas orientados a objetos, al observar las relaciones entre los componentes de un sistema complejo. Se pueden encontrar otras referencias similares en Attwell (2010) y Aprendiendo Scratch (2015), donde se exponen las ideas fundamentales de dividir una tarea compleja en un conjunto de tareas más simplesspa
dc.description.abstractThe history of computational thinking (pc), as is the case in many fundamental developments in science, reflects the convergence of multiple ideas from different areas of study such as cognitive sciences, linguistics, psychology and computer science. These areas, after developing in isolation, find a synergistic effect when applied to the area of ​​education, in particular, to processes involving generative languages ​​for the creation of novel methods and complex systems. Some of the pioneering thinkers in this field are Papert, Wing and Wolfram. One of the first references to the PC is in Disessa (2000), where he describes the value of applying primitive solutions cognitive problems to object-oriented problems, when observing the relationships between the components of a complex system. Can be find other similar references in Attwell (2010) and Learning Scratch (2015), where the fundamental ideas of dividing a complex task into a simpler set of tasksspa
dc.description.domainhttp://unidadinvestigacion.usta.edu.cospa
dc.format.mimetypeapplication/pdfspa
dc.identifier.doihttps://doi.org/10.15332/dt.inv.2020.00867spa
dc.identifier.urihttp://hdl.handle.net/11634/26347
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dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/*
dc.subject.keywordEducational projectsspa
dc.subject.keywordComputational Thinkingspa
dc.subject.keywordIntroduction to pcspa
dc.subject.proposalProyectos educativosspa
dc.subject.proposalPensamiento Computacionalspa
dc.subject.proposalintroducción al pcspa
dc.titleInnovación educativa y gestión del conocimiento capítulo 5- Enseñanza del pensamiento computacional: metodologías y tecnologías educativasspa
dc.type.categoryGeneración de Nuevo Conocimiento: Artículos publicados en revistas especializadas - Electrónicosspa

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